![]() The Torpidity stat cannot be directly increased, but can be affected by Fortitude. So if, for example, a creature would reach max Torpidity with the use of three Narcotics, using any more than three will not result in any additional duration, as Torpidity will reach maximum before the addition duration would occur.Ī lot of melee weapons also increase the Torpidity, but the low amount is not usually worth the high risk of death, especially in lategame. It is important to note however that if any stat reaches its maximum value, including Torpidity, any status effects affecting that particular stat will immediately wear off. Feeding many Narcotics at once will cause the creature's Torpidity to increase for longer, and if enough are used, the effect can last the entire duration of the taming process, thus not allowing Torpor to drop at all. A popular way of taming creatures with rapid Torpidity loss, such as Gallimimus and Giganotosaurus, is force-feeding many Narcotic at once, as a creature's Torpor stat will stop decreasing while the creature is under a Torpidity-increasing effect. The armour value provided by a creature's Saddle works the same way.Ĭonsuming or force-feeding multiple Narcotics at once won't cause Torpor to rise faster, but will instead increase the duration of the narcotic effect (e.g Using one Narcotic will cause Torpor to increase for 8 seconds, using two at the same time will cause it to increase for 16 seconds, and using one when 4 seconds remain from a previous Narcotic will increase the effect's duration to 12 seconds). For example, Flak Armor heavily increases your chances against Titanoboa compared to using Hide Armor, as the former provides more damage resistance, and thus more Torpor resistance, allowing you to take more hits before being knocked out. Since most Torpidity-increasing effects come in the form of hostile attacks and bites, it's advised to wear good Armor to combat the Torpidity infliction. The amount of Torpidity inflicted by attacks scales directly with the amount of damage dealt (E.g headshots with Tranq Arrows will increase both the Health damage and Torpor damage by various amounts, depending on the target). Some attacks are in both categories, such as Tranquilizer Arrow and Tranquilizer Dart. Short-Acting attacks (such as those from Slingshot, Electric Prod and Pachy) increase Torpidity immediately, while Extended Effect attacks (such as those from Pulmonoscorpius, Titanoboa and Beelzebufo) increase torpidity over time. The attacks that increase Torpidity can be sorted into two main categories. ![]() Torpidity goes down over time, and consuming Stimberries or Stimulant will decrease Torpidity faster. Torpidity will also increase slowly when starving or dehydrated, and with every melee attack performed with no Stamina. Cryo Sickness (will only affect tamed Creatures).If there are 2 multipliers, then the first is dealt instantly and the second is dealt over the specified duration.Įlectric Prod deals 500 Torpidity instantly and is affected by Weapon %, meaning a 500% Prod will deal 2500 Torpidity. Poison Grenade (will only affect humans)Īll multipliers inside brackets explain how much of the Health Damage is dealt as Torpidity.Shocking Tranquilizer Dart (12x 5x 5sec).Ascerbic Mushroom (25 points over 2 seconds).Narcoberries (7.5 points over 3 seconds).Increasing Torpidity on Humans and Creatures 1 Increasing Torpidity on Humans and Creatures.These can damage stone, but can not damage auto turrets:įor more information on Paint Regions and how to use them, please view the Dye, Paintbrush, or Spray Painter pages. ![]() ![]()
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